#ifndef _fragmentFragment_h_
#define _fragmentFragment_h_

static const int fragment_size = 489;
static const unsigned char fragment[] = {
0x38,0xb4,0xfa,0x10,0x63,0x1d,0x03,0x4f,0x00,0x01,0x05,0x40,0x01,0x20,0x00,
0x00,0x20,0xdf,0x1b,0x39,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0xc9,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x08,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x20,0x50,0x53,
0x55,0x1a,0x00,0x00,0x00,0xb4,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x24,0x02,0x00,0x00,0x40,0x00,0x00,0x00,0x05,
0x00,0x00,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x09,0x00,0x77,
0x00,0xff,0xff,0x00,0x00,0x04,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xfc,0xff,0x03,0x00,0x00,0x00,0x04,0x00,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0xff,0xff,0xff,0xff,0x00,
0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x01,0x00,0x04,0x00,0x01,0x00,
0x04,0x00,0x00,0x00,0x03,0x00,0x02,0x00,0x00,0x00,0x02,0x00,0x02,0x00,0x01,
0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x10,0x00,0x10,0x00,0x80,0x00,0x04,0xa0,0x1a,0x1c,0x80,0x40,0x03,0x01,0x04,
0xa0,0x26,0x1c,0x80,0x40,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x20,0x50,
0x53,0x55,0x1a,0x00,0x00,0x00,0xb4,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xa4,0x02,0x00,0x00,0x40,0x00,0x00,0x00,
0x05,0x00,0x00,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x09,0x00,
0x77,0x00,0xff,0xff,0x00,0x00,0x04,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xfc,0xff,0x01,0x00,0x00,0x00,0x04,
0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0xff,0xff,0xff,0xff,
0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x01,0x00,0x04,0x00,0x01,
0x00,0x04,0x00,0x00,0x00,0x03,0x00,0x02,0x00,0x00,0x00,0x02,0x00,0x02,0x00,
0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x10,0x00,0x10,0x00,0x01,0x00,0x04,0xa0,0x3c,0x1c,0x80,0x40,0x03,0x01,
0x04,0xa0,0x24,0x1c,0x80,0x40,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x76,
0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x00,0x00,0x00,0x05,0x05,0x00,0x00,0x01,0x00,
0x00,0x01,0x00,0x00,0x04,0x00,0x0f,0x00,0x00
};

//checksum generated by simpleCheckSum()
static const unsigned int fragmentFragmentCheckSum = 63;

static const char* fragmentText =
	"#ifdef GL_ES\n"
	"precision highp float;\n"
	"#endif\n"
	"\n"
	"varying vec4 v_color;\n"
	"\n"
	"void main (void)\n"
	"{\n"
	"    gl_FragColor = v_color;    \n"
	"}";

#ifdef GL_HELPERS_INCLUDED
//glHelpers.h must be included BEFORE any of the shader header files. Also make sure you have the latest version of glHelpers.h
static ghShader fragmentFragmentShader(fragmentFragmentText, fragmentFragment, fragmentFragmentLength, fragmentFragmentCheckSum);


#endif


#endif //_fragmentFragment_h_
